// USER MANUAL

Frequency Separation

Pearla Revela User Manual · Chapter 21 of 30 · Part V. Retouching

A frequency separation node lets you retouch broad light and color separately from fine detail. Use the Tone band for uneven light or blotchy color, and the Texture band for pores, hair, grain and fabric. A repair can affect one band without changing the other.

The node is added like any other, from Edit → Insert After → Frequency Separation or from a card’s menu on the node canvas, and it can be masked. The canvas, the card and inserting nodes are Chapter 11; masks are Chapter 19. This chapter covers the Frequency Separation tab, which appears in the inspector while the node is selected, and what the tab lets you do on the picture.

FIG-21-01. The two bands

21.1 The Two Bands

Where to find it: the Frequency Separation tab, Separation section.

Radius sets the size of detail shown in each band, from 1 px to 60 px at the picture’s native width. A small radius keeps only the finest detail in Texture and leaves soft skin variation in Tone; a larger radius moves more of the mid-sized structure into Texture, so that a Smooth stroke on Tone leaves it alone. For skin work the default is a reasonable start: 8 px on a picture 6,000 pixels wide. The defaults on this tab scale with the width of the picture, so a smaller picture shows a proportionally smaller number.

Method has two segments, Gaussian and Surface; Gaussian is the default. The difference shows when you heal on Texture close to a hard edge, such as the line of a jaw against a dark background or a lapel against a shirt. With Gaussian the repair can carry a faint halo of the edge with it; with Surface it does not.

View has three segments. Both shows the finished picture. Tone and Texture show one band in its place, so you can judge where a blemish lives before deciding which band to repair, and see what a Smooth stroke has done to Tone without the detail on top of it. Tone looks like a soft version of the picture. Texture looks like a mid-gray field carrying only the detail. While a single band shows, a small Tone or Texture label is drawn on the loupe.

The view is a way of looking, not an edit: it is not saved with the catalog, it is not exported, and it clears when you select another node. The keys ⌥1, ⌥2 and ⌥3 switch between Both, Tone and Texture from the loupe.

21.2 Even Out

Where to find it: the Frequency Separation tab, Even out section.

Amount, 0% to 100%, evens out the tone everywhere the node acts. Even out is the global form of the Smooth tool, which evens the tone under the brush only. Texture remains sharp while the tone becomes more even. Because the slider works on the whole picture, it is usually combined with a mask on the node’s Mix tab to keep it to the skin.

21.3 Tools and the Band

Where to find it: the Frequency Separation tab, Tools section.

The tab has three tools, chosen with the Smooth, Heal and Clone segments or with the keys S, H and C while the tab is active. A new node arrives with Smooth armed. The rows beneath the segments change with the tool: Smooth has its own four rows, and Heal and Clone share the brush rows of the Healing tab.

Band decides which band the next Heal or Clone item lands on, Tone or Texture. It can be changed only while View is Both and a heal tool is armed, and starts on Texture. Smooth always works on Tone, so the row locks to Tone while Smooth is armed. A single-band view locks it too: while you are looking at Texture, anything you place goes onto Texture. Changing the band later means deleting the item and placing it again.

FIG-21-02. The Frequency Separation tab

21.4 Smooth

A Smooth stroke evens the tone under the brush, by an amount you choose, and leaves Texture untouched.

The four rows set the next stroke or edit the selected one.

RowRangeWhat it does
Size0.2% to 15.0% of the picture’s width, default 2.0%The brush radius of the next stroke, or the selected stroke’s radius
Softness0 px to 300 px, default 30 pxHow gently the stroke’s edge fades into the untouched picture
Blur1 px to 200 px, default 40 pxHow broad the variation the stroke evens out. Larger values flatten more of it
Amount0% to 100%, default 70%How strongly the stroke evens the tone

Softness, Blur and Amount belong to each stroke. With a stroke selected, the rows show its values and moving them edits that stroke alone. With none selected, they set what the next stroke will carry. A stroke keeps the values it was painted with, so changing the rows afterwards does not alter strokes already on the picture. Each slider carries a reset button at its right.

On the loupe. While Smooth is armed a brush circle follows the pointer and a drag paints a stroke. ⌥-drag erases: an erase stroke removes Smooth from the area it covers, and it appears in the items list as its own entry. [ and ] shrink and grow the brush. Clicking an existing stroke selects it; dragging a selected stroke moves it. Esc deselects the stroke and ⌫ deletes it. The strokes are drawn as outlines on the picture; while one is selected, only that one is drawn, so you can see its edge clearly against the rest. ⇧⌘H hides the brush and the outlines while you judge the result, and any click brings them back.

FIG-21-03. Smooth on the loupe

21.5 Heal and Clone on a Band

Heal and Clone place the same spots and strokes as the Healing tab in Chapter 20, with the same Size, Feather and Opacity rows and the same gestures on the picture: click to place a spot, drag to paint a stroke, ⌥-click to set the source by hand, drag a source marker to move it. The one addition is the Band row: each item repairs only the band on which it was placed.

Use Texture for dirt or stray hairs while keeping the light across the skin unchanged. Use Tone for discoloration where the skin texture is intact. A pimple may need a repair on each band, or one repair with the heal node described in Chapter 20.

Only the items on the chosen band are drawn on the picture, so the markers for Tone and Texture repairs never overlap one another. With one item selected, only that item is drawn, whatever its band.

Heal items that sample from the area they repair are flagged with the amber warning glyph in the items list, as on the Healing tab.

21.6 The Items List

Where to find it: the Frequency Separation tab, Items section.

Every spot, stroke and Smooth stroke on the node has a row, numbered from 1 in the order heal spots, heal strokes, Smooth strokes. Rows read Heal · Tone, Clone · Texture, Smooth or Smooth · Erase. The checkbox turns an item off without deleting it, and the trash button removes it. Clicking a row selects the item and arms its own tool, so the rows above it edit that item; clicking the selected row again deselects it. The section is absent while the node holds nothing.

21.7 Keys While the Tab Is Active

The tab takes a small set of keys from the loupe while it is active on its node. Three of them have other meanings elsewhere: S otherwise cycles the split orientation when a reference is set, C otherwise enters crop mode, and ⌥1 to ⌥3 otherwise apply pinned tags. While the Frequency Separation tab is active, all three belong to the tab.

KeyDoes
S / H / CArms Smooth, Heal or Clone
⌥1 / ⌥2 / ⌥3View Both, Tone or Texture
[ / ]Brush size, for the armed tool
⌥-dragErases, with Smooth armed
⌥-clickSets the source for the next heal item, with Heal or Clone armed (Chapter 20)
EscDeselects the Smooth stroke
⌫Deletes the selected Smooth stroke or heal item; on a clip, a selected keyframe diamond first
⇧⌘HHides and shows the editing overlays

An undo or redo keeps the inspector on the tab that is showing, so the tab and its keys stay active while strokes and items are stepped back.

21.8 On a Clip

On a clip, all spots, strokes and Smooth strokes follow one track for the retouched face or region. The Tracking section at the foot of the tab offers Follow, with Face and Region choices. Face follow is chosen on its own when a face sits under the retouch at the frame where you placed it. Re-tracking, keyframes, correcting a drifted frame, the node’s lane on the scrubber and what happens when the track is lost are covered in Chapter 23.


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